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Aurium#3226

Aurium#3226

Members

Joined

1

1 2

8

Reputation

5

Posts

11

Comments

Legion Name

Aurium#3226

Legion Level

40

Main Hero

Lemay

Adventure Progress

Adventurer's Home

Arena Record

91W - 2L

Arena Win Streak

8 WINS

Defense Record

0W - 111L

Rank

Most Used Heroes

  • 1. Ren
  • 2. Leona
  • 3. Milla
  • 4. Livius
    1. why my leader skill doesn't work at 4vs4 pvp arena

      Help would be easier to provide if you told us about your team and the enemy's. Light candor's leader skill works as intended. 100k BP outside of the arena event 100% HP boost is kinda odd. Either you misread or it's simply a display error that happened for a reason or the other.
    2. Maybe you have noticed how unused and particularly annoying the "ALL" channel is. Maybe you have started typing a message in guild chat to find it cut in half and now you're writing in the ALL channel. Maybe you tried to open the guild chat just to see it forcefully close and send you back to ALL chat. Maybe you've already seen a broken half-message on the ALL chat that was never meant to be there... Maybe the ALL channel needs to be recognized as the failure it is and maybe it needs to go away and all chat should default to the guild channel... It never worked. It never will. Send it to chat heaven and let it rest.
    3. Event bombardment...

      Just why?! Let us breathe! We need variety yes but not to be bombarded with events! A 2 days event is a punishment. A 2 days shard event is suffering. A 2 days shard event after a 4 days event is suffocating. 2 to 3 events a week is just slavery at this point! An event a week is fine. Give us time to recover and prepare! And no, a 2 days rift while another event is active is just wrong!
    4. Hello peeps, After the extension of the assistance system, there's no longer any way to sort the list of requests by "active first and complete last". Nobody cares about a full list of complete requests. We should find the active requests on top of the list.
    5. A draw is not a defeat

      We have a global HP bar. If the timer ends, this HP bar should be used to determine the winner. A loss by default is just lame. Most time-outs happen because a hero is permanently stealthed and your whole team is waiting for the dying thing to get out of stealth...
    6. Help

      Send a support ticket -> https://support.aionlegionsofwar.com/
    7. I understand what you mean and I like the idea on paper but this will be too complex a system for easy players. I would suggest something akin to you idea but that actually builds on top of the current system: Something like hero-based ordinances ; Each boosting and nerfing some stats. I like the elements system with preset skills because it gives you reasons to actually farm something else. A bit of fine-tuning will be nice but not overly complex.
    8. Lemay's fate

      @Abysmal#6069 Long-press on Lemay in your team and press on "set as leader" or something like that. Make sure she's still the leader if you change your team.
    9. Do you remember how guilds have leaders? Put the leaders in charge as things should have been from the very beginning. I know my people and I want to have the possibility to allow and deny access and kick people from the rift if it's necessary! If someone is simply waiting for a free reward, I want to be able to remove them from the rift. If the guild has decided that someone has to be carried, I don't want the system to decide against that. And if the rift is supposed to be co-op, then NO KIND OF RANKING IS ACCEPTABLE. Guild leaders also need a way to actually lead the raid on the rift without relying on discord. We need leader tools of sorts that are easily recognizable.
    10. Do you remember how guilds have leaders? Put the leaders in charge as things should have been from the very beginning. I know my people and I want to have the possibility to allow and deny access and kick people from the rift if it's necessary! If someone is simply waiting for a free reward, I want to be able to remove them from the rift. If the guild has decided that someone has to be carried, I don't want the system to decide against that. And if the rift is supposed to be co-op, then NO KIND OF RANKING IS ACCEPTABLE. Guild leaders also need a way to actually lead the raid on the rift without relying on discord. We need leader tools of sorts that are easily recognizable.
    11. Do you remember how guilds have leaders? Put the leaders in charge as things should have been from the very beginning. I know my people and I want to have the possibility to allow and deny access and kick people from the rift if it's necessary! If someone is simply waiting for a free reward, I want to be able to remove them from the rift. If the guild has decided that someone has to be carried, I don't want the system to decide against that. And if the rift is supposed to be co-op, then NO KIND OF RANKING IS ACCEPTABLE. Guild leaders also need a way to actually lead the raid on the rift without relying on discord. We need leader tools of sorts that are easily recognizable.
    12. equipment locking

      +1 This is a necessary security measure.
    13. For the sake of convenience

      Hello there, Everybody who played the game with a guild for even a couple of days must have noticed that if a guild mate was faster than you to catch a revenge, you'll be sent to the expedition window after being told that someone is currently attempting the revenge. You'll eventually want to go back to the guild HQ window which requires you to go back to the expedition main window, then back to the main window then back to the guild HQ window. This is pretty inconvenient, especially for people with slower phones who have longer loading times. Wouldn't it be better to be sent back to the guild HQ window directly? :v
    14. Official Feedback Thread - RIFT ver. 1 (6/13/19)

      Hello, I'm the Guild Master of Demcia. I would like to present some problems we gathered during our exploration of the current and FAILED implementation of the highly anticipated Rift: 1 - Level 1 & 2 are doable if not easy, they give nothing a team who can complete them needs. 2- Level 3, 4 and 5 are impossible, they give loot that cannot allow you to complete them. Basically, if you can complete the rift, you don't need it. If you need it, you can't complete it. This is the first point: The Rift is USELESS to players. The rift needs to be streamlined and the difficulty curve and the loot quality need to be reevaluated. 3- All the encounters in the Rift have special requirements that lead to death if not met. 4- Some encounters end with the death of your WHOLE TEAM upon the end of the timer. 5- Leaving an active encounter means the death of your WHOLE TEAM, dooming any player who got unlucky and lost a critical hero before he could interrupt a critical skill, binding him to the choice of losing their team immediately or wait for certain death when the timer ends. If death is part of the game and to be expected, why is there no way to obtain revival materials? The materials you gave away are clearly insufficient and the absence of any way to obtain them in game is basically a second nail in the Rift's coffin. 6- A number of encounters require the use of powerful or specific heroes, heroes players rely on. A hero can only be used 3 times before he needs regeneration. If energy is expected to deplete so quickly, why is there no way to obtain more energy recovering materials in game? Why is the energy of heroes don't regenerate over time even at a slow pace? How are we expected to run the rift when we are done getting the few materials you gave away as via mail?! 7- The goal of players is to gather points to obtain better rewards. You gain no points if you don't deal the killing blow. 8- Cooperative DPS on cooperative bosses doesn't reflect on the end HP of the boss when all participants have ended their encounter. What's the use of cooperation if cooperation means that you'll eventually end up losing energy to help someone get points you won't be sharing? What's the use of cooperation if your dps can simply be IGNORED if you're participating as a helper? 9- you can see a hero from your guild mates you're cooperating with on an encounter. You can't interact with them. You can't affect them. You can't help them. Why even see these heroes if you can't have any interaction with them? This only leads to a higher strain on your phone's graphics chip if anything. 10- Any raid has a leader. There are no priority tools for the leader to orchestrate the raid. All players can clutter the map with their markers as they wish, effectively disorienting others. The leader needs to have actual leadership tools that are recognizable on sight. 11- Using game chat while inside the rift leads to the chat constantly losing synchronization if not failing completely. While the chat is faulty to an appalling degree, this issue is really pressing. 12- While navigating the game when the rift is active, there are chances that you'll get randomly taken to the rift, loading included. Loading screens in this game are long enough without having to deal with unwanted double loading to go back to where you were before you got forcefully moved. We aren't asking for an easy and uninteresting Rift. We aren't asking for free loot. We want challenging content not a punishment. The Rift is a very interesting concept but for now, it's extremely badly implemented and completely useless if not for farming guild coins. Please take into consideration the feedback we and our fellow players are giving. All of us want the same thing: We want this game to be the best.

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