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Legion Name


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Adventure Progress

Arena Record

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Most Used Heroes

  • 1. Ren
    1. Hey everyone! Great news – you have a new Community Manager! I know it’s taken a while…but I’ve been very picky and only the BEST for you (and I sincerely mean that). Please join me in welcoming Kibbelz to Aion: Legions of War! Kibbelz comes to us most recently from Blizzard where he conducted Community Relations and Esports (he has a long and very impressive livestreaming/casting background). While interviewing for a new Community Manager, it was important to me to hire someone who was as into the game as you are. So, I made sure every potential candidate played the game first to make sure it was something he or she could be passionate about. By the time Kibbelz went through the interview gambit, he was lvl. 35 and blew everyone here away with his personality and enthusiasm. So, while technically still a newb (especially compared you veterans out there), he’s already jumping in head first and I have no doubt will be up to speed in no time! Most importantly, he’ll be able to devote the time and attention to you that you really deserve. I have so enjoyed getting to know a lot of you over the past couple+ months…and I’ll be around and pop in here and there (how could I not?)…but I really want Kibbelz to do his thing and feel like this is HIS community, so I’ll primarily be going back to my behind-the-scenes “manager-type” responsibilities. Kibbelz will definitely be your guy, but I’m always here for you should you need me. Welcome Kibbelz, we’re all so glad to have you! -EMpulse
    2. Patch Notes July 9th, 2019

      July 9th Patch notes The issue with Dark Odium’s heroic equipment acquisition path showing wrong information in Guild Dungeon B6 has been fixed. Added contents for the Allegiance Week Event Furvus is now available in Rare\Element\Legendary Confinite pools. Light Charlotte has been removed from Light\Dark summoning pool, similar to Dark Regis, as synthesis heroes were not intended to be included in this pool.
    3. Patch Notes July 2, 2019

      July 2nd Patch Notes Fate System Six new heroes (Akashan, Umbaca, Mumuding, Kiki, Umbera, and Adriel) now have Fate Quests available! Heroes Blair Blair’s (all elements) skill “Rune Character” has changed its target from enemy to ally. Blair’s “Rune Character” skill now has an added function of HP recovery for allies. Skillups of “Rune Character” now increase HP recovery Water/Light/Dark Blair’s skill “Insignia of Life” has changed its usage condition from when an ally is inflicted with knockdown to when an enemy appears during battle. Water/Light/Dark Blair’s “Insignia of Life” now reduces all damage taken by 80% for 10 seconds as a one time function. The name of Blair’s (all elements) DP skill has been changed to “Divine Rage.” Blair’s (all elements) “Divine Rage” now has an effect where it deals MAG damage to all enemies and HP recovery for all allies. The effects scale with the number of dead allies. Cassandra Cassandra can now protect allies and remove a concealment effect from an enemy. Leah Fixed bugs associated with Leah’s skills and tooltips.
    4. Ever wish you could ask the creators of Aion: Legions of War a question about the game? Well, here's your chance! Ask about the art, the development process, the designing of Heroes - anything that interests. you...and each week the Devs will pick a handful of them to answer! This thread will be ongoing and is for questions ONLY - anything not in question form will be removed. You can ask as many questions as you want but there's only one rule...BE RESPECTFUL. Inappropriateness will be dealt with accordingly. The Development Team is excited to see what you want to know! So what are you waiting for? Ask away!
    5. Rift has re-opened for your gaming pleasure! This is version 2 and we still very much need your feedback so that we can improve the Rift experience for you each time! All comments are welcome, as long as they are CONSTRUCTIVE in nature - meaning, if you are upset and don't like something, you stay level-headed and explain WHY instead of flying off the handle, calling names or using expletives. Per usual, this feedback will go straight back to the Developers. Thanks again for providing your feedback! -EMpulse
    6. Patch Notes June 27, 2019

      June 27th Patch Notes RIFT Updates Improved Rift Clear and Heavenly Relic rewards Reduced “Unable to Resurrect” areas in Rift Easy (1): No Resurrection Restriction Normal (2): 1/6th Map Resurrection Restriction Hard (3): ½ Map Resurrection Restriction Expert (4): Full Resurrection Restriction – No Change Hell (5): Full Resurrection Restriction – No change Changed Rift normal areas and Energy area to Co-Op battle areas Boss’ HP is saved to allow full member contribution Improved the visual distinction between a “cleared” and “not cleared” Rift area Rebalanced Rift Difficulty Slightly lowered the power level for Expert ~ HELL which was too high Slightly raised the NORMAL difficulty Rewards were increased to compensate Slightly adjusted the number of battles based on Rift Storm #1 data: Initial design was tuned towards 40~45 guild member participation Reduced to 30-35 guild member participation Adjusted Relic/Seal Altar/Boss HP multiplier to achieve this Reduced Rift Energy recharge time from 30 minutes down to 10 minutes Added Rift exclusive login attendance event Added new Rift item offers Improved various Rift map effects Improvements & Bug Fixes The Summonite hero rotation has been updated: Ophelia & other recently released heroes have been added for specific weeks to come Ophelia loading screen text error fixed Added additional heroes to Gem Summon! Water/Fire Candor Fire/Water/Wood Furvus Fire/Water/Wood Luna Wood Bloodfang Various other 3-star & 4-star heroes Added New Daily Summonite Offer Fixed incorrect equipment types dropping in Shrine of the Abyss B9. Fixed event points not being rewarded from shard acquisition in Shaga’s corridor during the ‘Rush Through The Hero Corridor’ event. Fixed Tanku bug causing his Special Skill of all elements to be ‘unavoidable’. Some heroic gear that was displaying incorrect stat or set information is now displaying correctly.
    7. Greetings from the Aion: Legions of War Development Team! First of all, we would like to thank all of you for playing and sharing great feedback on the new Rift feature. Your enthusiasm exceeded our expectations, and we’ve received a lot of constructive and helpful information from you. We will continue to improve Rift based on the feedback you provided, so that you have a better time playing it each time. Rift is being re-opened for your enjoyment this Thursday, June 27th! We wanted to share with you what we’ve already changed and what we are planning for future versions. New Changes! Improvements on Battle Balance and Rewards We designed Rift as high-level end content and made it challenging for a reason. We wanted to make sure that you would feel a great sense of accomplishment when you finally defeated it. However, we received considerable feedback that the rewards for lower stages of Rift were not attractive enough. We took this under consideration and as a result, decided to raise the reward level for all Rift difficulty levels. We also heard your concerns regarding the balance of the difficulty levels themselves. This will also be addressed by adjusting the overall difficulty levels so that they match the reward level. Change All Areas in Co-Op Mode Your feedback told us that it was confusing when the attacks on the normal, non-boss nodes were not shared between players. To enforce the feeling of playing together, we extended the Co-Op battle rule so that damage to bosses is stacked in all Rift nodes, not just nodes with strong bosses. Coming Soon! Simplification of Rules and Resources We understand that there are too many types of resources used in Rift and are preparing to simplify the rules and resources. Rift Energy is being highly scrutinized and may be removed or replaced with a different resource. Areas that restored Rift Energy will also change to areas that offer Vigor Essence. Last but not least, we are also planning on simplifying the rule on the number of battles for each hero, which was divided into exhaustion and death (Vigor Essence and Eustiel’s Grace). Since these changes are a larger task, they will take a little time, but we will let you know when they are officially implemented. Please Continue To Provide Us Valuable Feedback! Following these changes, we hope you have even more fun playing Rift and we always welcome your feedback. We definitely want to hear more from you, and will do our best to take that feedback and use it for the betterment of the game. Thank you for your continued support of Aion: Legions of War! Best regards, The Aion: Legions of War Development Team
    8. Hello Commanders! In the spirit of keeping communication going between you and ourselves, we wanted to provide another update regarding our development focuses in the short-term. RIFTWe hope you are enjoying the new content we have recently introduced into the game, especially Rift. Thank you very much for the feedback you are providing and we hope you continue to do so in the Official Rift Feedback Thread located in the General Discussion section of this forum. We want you to know that we are already hard at work on improvementInsert existing attachments based on your feedback! HACKING/CHEATING We are aware that some players are cheating in the game. We understand how unfair this is to those of you who are playing the game as intended, so we are working diligently to address this issue and our hope is that you will see this problem getting better very soon. We are 100% committed to getting this resolved as soon as possible. HEALER CHANGES (Leah/Blair) You may have noticed that in our last patch (June 18), we made some changes to Leah. Currently, the basic skills of healers aren’t as effective as they could be. Our first goal is to increase healer durability with the repeated use of a basic skill. The basic skill of healers will provide small amounts of healing, and if the HP of the healing targets are full, the basic skill will change to buffing allies. This will enforce the importance of having a healer in a party. The next healer that will receive changes is Blair and her improvements are more in-depth. We plan on implementing some things that will make her a game changer. She will provide improved protection against hidden heroes in the Arena, and also when additional enemies appear in other modes. Blair’s DP skill will also change, in a manner similar to Ophelia’s skill, where the damage increases in proportion to the number of allies defeated. This will allow Blair to turn the tables on her enemies. These are just some of the current changes we are making as we continue to monitor Hero usage in the Arena and other areas. We plan to consistently improve each class and also add new heroes along the way. As we continue to do this, as always, we greatly appreciate your feedback. More updates coming soon! Sincerely, The AION: Legions of War Development Team
    9. Patch Notes June 18, 2019

      June 18th Patch Notes Leah: Improved Special Skill “Healing Light” of Leah (All): Added 'increase PHY DEF rate' function Decreased HP recovery amount This recovery amount was added to her Basic Skill for more consistent healing Removed ‘increase ATK’ function from Leah’s (Fire) 'Healing Light' skill Added recover DP feature Improved & Changed Basic Skill “'Flash Strike” to “Healing Prayer”: Changed the target of the skill from enemies to allies Added HP recovery to 'Healing Prayer' Attacks enemy if no allies alive Added new 'Embrace' effect when target is at max HP Embrace: Stacks up to 3 time(s), damage taken -10% per stack Improved Condition Skill “Shining Luster” of Leah (Light): Added 'Final Light' feature to final skill level up effect Final Light: When caster dies, resurrects allies every 2 seconds before dying Improved Condition Skill “Heavenly Gift” of Leah (Dark): Now functions same as Leah (Water) When the caster dies, resurrects self and Divine Power +30% Bugs/Issues Tower of Transcendence - Fixed a description issue for “Barrier” of Megarachne in Floor 105. Fixed the skill up effect text for Astria’s Basic Skill showing as <Empty>
    10. The game's new Fate System allows you to upgrade your heroes with permanent buffs by unlocking a new progression path through various quests. Please provide us feedback on this feature!! All comments are welcome, as long as they are CONSTRUCTIVE in nature - meaning, if you are upset and don't like something, you stay level-headed and explain WHY instead of flying off the handle, calling names or using expletives. This feedback will go straight back to the Developers. Thanks everyone! -EMpulse
    11. Universal Seeds have arrived to help assist you in completing your unfinished Heroes! We'd like feedback on this new addition to the game, so please tell us what you think! All comments are welcome, as long as they are CONSTRUCTIVE in nature - meaning, if you are upset and don't like something, you stay level-headed and explain WHY instead of flying off the handle, calling names or using expletives. This feedback will go straight back to the Developers. Thanks everyone! -EMpulse
    12. Rift is only available for a week this first time around, so we need as much feedback as you can possibly give us! The goal is that every time Rift is opened, it's a better experience for you! All comments are welcome, as long as they are CONSTRUCTIVE in nature - meaning, if you are upset and don't like something, you stay level-headed and explain WHY instead of flying off the handle, calling names or using expletives. This feedback will go straight back to the Developers. Thanks everyone! -EMpulse
    13. Greetings! Please use this forum thread for any feedback you have regarding the Ophelia Summons Event. All comments are welcome, as long as they are CONSTRUCTIVE in nature - meaning, if you are upset and don't like something, you stay level-headed and explain WHY instead of flying off the handle, calling names or using expletives. This feedback will go straight back to the Developers. Thanks everyone! -EMpulse
    14. Hiya - Here's a re-post of what I posted on Reddit and in Discord about this: Thanks, -EMpulse ------ Hi everyone. With this last content update, we enabled some individual, personal events that only you will see as you progress through the game and commit certain actions or achieve certain milestones. Think of them as surprise rewards! In this particular case, a purchase was made and it triggered this particular event. NO EVENT WILL EVER ASK YOU TO SPEND…but this specific one gave you something extra for doing so – a quest/event that can be completed to get even more stuff. These are one time only – so when you trigger one and either complete it or decide not to do it – you will never see it again. There is nothing nefarious going on here. Sorry for any distress this is causing anyone, for this was all just created to give you more value and encourage you to keep playing. Although we never intended on sharing the triggers for these events – I’ll tell you that a personal event will be triggered if you log in for 3 consecutive days and when you get/summon your first 5-star hero. That’s all you’re getting out of me! Oh, and more will be added over time, we just released the first batch yesterday. As far as these not being in the patch notes – we don’t normally go into detail about event stuff – but clearly, based on reaction, we should have mentioned at least something, so you better understood what these were and didn’t go to the dark side in assuming the worst! But here it is in a nutshell – when you get one of these personal events, do them, because you’ll get something out of it!
    15. June 11th Patch Notes New Systems/Features Fate System - Upgrade your heroes with permanent buffs by unlocking their FATE through various quests! FATE is an extended hero progression system that provides quests/goals. This will be rolled out to select groups of heroes over time, but once you’ve unlocked a hero’s FATE, it will apply to all elements of that hero permanently. Available NOW: Silver Legion (Ren, Astria. Leona, Talos, Apollo and Gearming). You can access the Fate Screen from the Hero Screen or the Codex. More information about the Fate System can be found here: http://aionlegionsofwar.game/riftupdate Universal Seeds - Complete your unfinished heroes with newly attainable Seed Shards that can be used in place of hero shards to summon any hero of the same grade. Seeds are available but rare and can be acquired as special rewards. The 3 types of Seeds will be rolled out over time: Seal Seeds - 3-star Heroes Life Seeds - 4-star Heroes Creation Seeds - 5-star Heroes ***Note*** - You MUST have previously acquired half of a Hero’s necessary shards before you can utilize Universal Seeds (38 shards for a 3-star, 50 for 4-star and 75 for 5-star Hero). More information about Universal Seeds can be found here: http://aionlegionsofwar.game/riftupdate *Available Thurs. June 13th (for one week - standard event duration)* Rift - Gather your Guild and tackle the most challenging battles yet with randomized maps, epic bosses, and the promise of fantastic loot! Rift is a co-op event (for up to 50 players) and will be opened for the first time for a duration of one week, but will re-open periodically thereafter with improvements (based on player feedback). More information about Rift can be found here: http://aionlegionsofwar.game/riftupdate *Available Very Soon!* Stat Reforge - With Stat Reforge, take a chance at rerolling the sub-stats of refined equipment via the use of Reforge Stones (available as event rewards and through purchasable bundles). Stat Reforge can only be utilized on +9 equipment, and “Unique” is the highest grade available to Reforge. More information about Stat Reforge can be found here: http://aionlegionsofwar.game/riftupdate Balance Changes In House of Shadows B7 to B10, the "Pawns" summoned by Triroan no longer have a permanent immortality effect. They have a specific duration and battle ends if a player doesn't respond to the immortality effect. Reduced the amount of HP recovered by Guild dungeon bosses when the boss uses HP recovery during a battle. Removed the ability of bosses to instantly kill all party members when time expires in a guild dungeon. *As Of Thurs. June 13th:* Duplicate heroes can no longer be used in the Hidden Slot during Arena battles. Hero Changes Astria: Improved Special Skill “Life Blessing” of Astria (All): Added DP recovery function to "Life Blessing" Added PHY DEF increase function to "Life Blessing" Decreased HP recovery amount of "Life Blessing" Added DP recovery function to "Life Blessing" This recovery amount was added to her Basic Skill for more consistent healing. Improved Basic Skill “Chastisement” of Astria (ALight): Changed an affected target by "Chastisement" of Astria (Light) from allies to enemies Added a function "Tolerance" to "Chastisement" of Astria (Light) Added HP recovery to "Chastisement" of Astria (Light) Changed the level-up effect for "Chastisement" of Astria (Light) to HP recovery Improved Basic Skill “Holy Threat” of Astria (Fire/Water/Wood/Dark): Changed affected target by "Holy Threat" from enemies to allies. Added a function "Tolerance" to "Holy Threat" of Astria (Fire/Water/Wood/Dark) Added HP recovery to "Holy Threat" of Astria (Fire/Water/Wood/Dark) Changed the level-up effect for "Holy Threat" of Astria (Fire/Water/Wood/Dark) to HP recovery Velvet: Improved Basic Skill “Pain” of Velvet (All): Added the ability to “decrease taken MAG damage -40%” Added the ability to “decrease an opponent's SP -5%” which is activated when caster is at Max HP. Improved Counter Skill “Unbridled Fury” of Velvet (Wood/Light): Added a skill use condition “when an opponent casts a skill” Added new skill effect, "Dark Oath": Lasts for 10 seconds and casts Dark Resurrection on death. Improved "Deadly Mark" of Velvet (Dark): Condition trigger changed from "when an ally is stunned" to "when allies die." The following functions are removed: "Remove Stun" effect "Immune to Stun for 20 secs” effect "Increase MAG def by 70% for 30 secs” effect It now recovers divine power by 50% It now has a new level-up effect, "Dark Resurrect" Improved "Death" of Velvet (All): Added new effect, Dark Resurrect Resurrects team for 10 sec, SP +50%, ATK +30%, & DEF -30% Increased MAG Damage Removed the ability to increase base stats Can now Inflict "Sleep" status to a prioritized target with "Pestilence" of Velvet (Dark) Improvements & Bug Fixes The way Guild Buffs are applied when they are purchased has changed: Guild Buff durations now increase with the level of the buff. (Example: Level 1 buffs last for 12 hours, Level 2 buffs last for 18 hours, etc.) If a buff is purchased again while that buff is active, the level and duration of the buff increases. If a buff is not purchased before it expires, the level and duration of the buff will decrease. A stored hero can be used in the Synthesis Altar. Fixed the message when Energy cap is maxed out. When Energy is maxed out, additionally acquired Energy will now be sent to the post box correctly. Guild members now get one free Level 1 Guild Buff per week. Players can now purchase a scroll immediately when a Dungeon corridor is discovered. Players can now spin 10 Confinite even when they have Free Confinite available in The Hero Portal. Viper's portrait has been improved. The icons of dungeon opening scrolls have been improved to show grade and element. Tower bosses now have improved text descriptions Players who could not finish Act 7 Scene 6 if Ren's level was more than 35 or was already evolved, can now do so! The Guild Building now accurately shows that a player has joined a Guild. Players can now select the same Hero for both Classic Arena and Expedition without that hero being removed from one location. Display bugs that occurred when attempting to store Heroes who were already in Arena or expeditions have been fixed. Text bugs in the Codex have been fixed. Daily/Weekly/Monthly Quests now refresh when the date changes while the game is running Consecutive Battles are now available in Razorclaw Shring B6 even when the battle is completed with 3 stars. The Guild Dungeon 1 boss is now properly applying his skill effects. Several tool tip text bugs have been fixed (Codelia’s Vicious Sickle Skill, Myria's Melody of Joy of Myria Skill, Cassius' Recovery Pose Skill, etc.) Text bugs in the Hero Portal have been fixed. Players will no longer crash when they re-log into the game after choosing "Account Disconnect.” Guild Buff durations now recharge to max or purchasable after buying a Level 5 guild buff. Hero backgrounds now properly display in "Low" graphic quality. Dungeon Boss images no longer overlap their descriptions. Fixed an issue where boss Akasium doesn’t cast a recovery skill in 4th phase in Guild Dungeon. Fixed an issue where boss Sacrius cannot recover his HP with “Dream Eater” in the 3rd phase in Guild Dungeon. PLEASE Submit Any Issues/Bugs You Encounter As Part Of This Update Here: https://support.aionlegionsofwar.com/hc/en-us/requests/new?ticket_form_id=581527

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