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Legion Name


Legion Level


Main Hero


Adventure Progress

Dragon Frontier

Arena Record

0W - 0L

Arena Win Streak


Defense Record

0W - 0L


Most Used Heroes

  • 1. Ren
  • 2. Astria
  • 3. Leona
  • 4. Strondheim
    1. Patch 1.5 Letter from Devs

      Posted on behalf of the Aion: Legions of War Development Team Hello from the Development Team, First and foremost, we would like to express our gratitude to all of our Commanders who continue to enjoy and love AION Legions of War. It is because of you that we can work on games, and our passions. We wanted to briefly share this letter which is not about features this time around, but about the recent patch and our current activities. Two days ago, we deployed a major patch (Patch 1.5) which included many features we knew players had asked for, but also included many bugs which broke existing features and led to sub-optimal performance across many devices. We wanted to acknowledge that, and let you know we'll be working hard to address these issues. Over the past few months, the Development Team here in Korea has been hard at work to make the gaming experience better and more optimized for all players, current and future. Some examples of how we did that include: Shorter loading times Reduced crash rates Quicker early progression Faster effects times Longer battle times Better quests We know that players on certain devices or operating systems may not feel many of these improvements. The last two major patches implemented these improvements, but also brought performance-impacting bugs. It is our goal to address these so that everyone can fully enjoy the benefits which we have deployed across the game. We offer our deepest apologies that this is not currently the case, and we promise to make your experience better. Recently, we also made other changes such as a major version upgrade for our Unity engine, to ensure the end-result is as ideal as possible during your experiences as we prepare for the road ahead! To perform these changes (and those above), new development on new content and systems was delayed, which we regret. However, we hope that the end result will be more beneficial because of our work on these improvements. Please know that Dev is currently working on the improvement of the game so it can be as stable (and also exciting) as possible, and that our team now continues to re-balance the existing features and design and create new systems. Please stay tuned for our future updates, and many more to come! Best, AL Dev
    2. Can’t log in since today’s update

      Sorry to hear that HappyMage; for most users it was functioning. However, at this point we have deployed a hotfix to patch the bug and you should now be able to get into game without issue. We are aware of several other issues occurring since the major patch and are working to address them.
    3. Can’t log in since today’s update

      Hi there, Sorry that you're having an issue logging on... There was an issue with today's deploy which we are currently attempting to hotfix. Until then, there is a straightforward workaround though that will get you in-game right away. Please see the post I just shared here for details: Sorry about this and we're working hard to set it right!
    4. Update: Hotfix Update

      Update: Early this morning we deployed a hotfix to resolve the issue detailed below, which resulted in a larger-than-normal client update for our users. We intend to address this in an upcoming patch, but for now we are happy to say that the issue has been resolved and players should now be able to enter the game without any obstacles. Hello everyone, There is an issue with today's update which affected existing players, where the download progress bar is not being displayed on the loading screen. There is a short workaround which should get you in-game right away: Upon reaching the blank splash screen where the game appears to "freeze", simply wait enough time for the download to complete (perhaps 5 min depending on download speed) before restarting your game. The download is approximately 150MB. You should then be able to login successfully from then onward. The team is working around the clock to hotfix this issue shortly. Thank you for your understanding and we hope this message is beneficial to those looking to get in and try the new patch.
    5. Patch 1.5 - Notes

      Update: We are aware of an issue with today's update which affected existing players, where the download progress bar is not being displayed on the loading screen. We are currently working on a hotfix to this issue, but until this is deployed we wanted to share a workaround: Once you hit the blank splash screen, simply wait enough time for the download to complete (~150MB) before restarting your game. Thank you for your understanding and we hope this message is beneficial to those looking to get in and try the new patch. Improvements *Introduced the 'Next' Button! This optimizes screens shown in between battles of all modes to allow for more efficient gameplay. Matchmaking and much of the PvP Arena experience has been redesigned. Notable changes include: Players can now skip the Victory celebration in Arena by tapping anywhere during the animation. Players can now proceed directly from one match into another, without going through the menu screen. To improve the overall quality of the Matchmaking experience, players can no longer select from a list of players. Players will be randomly matched against a single player in their skill level. Players will have 5 refreshes per day to match against a new opponent. We may adjust this, or add additional purchasable refreshes according to player feedback. Revenges can no longer "chain" back-and-forth. The top 3 ranked players can no longer be directly targeted by all players. Rift The quantity of Rift Stones needed to enter Rifts have been adjusted downward according to player feedback. A rift of any difficulty can now be entered by completing the daily quests. 2 Marchutan's Keys will now be required to open a level 5 Rift FATE quests New FATE quests have been added for Tanku, Viper, Livius, Scarlet, Jorgen, and Odium Adjusted Charlotte's FATEs to ensure better utilization across all variants. Young Leader has been changed to increase HP by 3% A Wanderer's Best Friends: has been changed to increase Recovery by 5% Equipment will now display the current and maximum quantities in the top corner. Attempting to Blitz will now display a warning if insufficient equipment slots are available Optimized download size for the game Added new anti-cheat measures to the game * Revamped Daily, Weekly, and Monthly Rewards and quest completions. Increased Gem reward count from 8 to 20 for daily, 15 to 50 for weekly, and 30 to 80 for monthly Removed Gearming shards from the rewards Removed quest "swapping" option * These changes were added to the patch notes during a revision. Bug Fixes Fixed Rift co-op functionality, so that damage inflicted by all participants will now correctly register Fixed an issue where side-kicks could deploy before a team member had fallen Fixed an issue where some hero portraits were displaying as black Fixed an issue where Kairos's heroic ring had unintended stats applied to it Fixed ability effect issues for Jorgen and Tanku Fixed a rare issue where Tower of Transcendence rewards were not being distributed Fixed an issue related to iOS 10.0 for Facebook and Google logins Fixed texture issues related to the equipment removal event display Resolved an issue that was presenting some players from entering Classic Arena (Error: LCS0006) Fixed a problem which prevented usage of the Gold Buff Scroll Fixed a problem where Equipment Enhancement stopped upon failure, even if "x10" had been selected Fixed a problem where users were temporarily removed from their guild before rejoining, sometimes causing client freezes if certain options were selected. Intrusions encountered during Continuous Mode can now be properly auto-completed (deployed in a previous minor patch) Resolved numerous issues related to the tutorial experiences for various zones Fixed an issue related to file % display download at the bottom of the screen not updating properly Fixed a crash related to blitzing a 3-star dungeon Fixed an issue where previous season's Tower rank was not displaying for users Fixed a problem where TID displays did not allow users to search previous seasons by level in the guild rank screen The Death Legions Quest Reward will not longer display as the 'Golden Referee' Legion Blitzing shrines will not properly attribute to quest completions Fixed an issue where Radiant Sanctuary could not be blitzed by some users, and presented an error stating the temple "cannot be entered today". Resolved an issue which referenced Odium's ring when armor should have been referenced Fixed an issue which sometimes caused the Arena Defense team to not properly save Fixed an issue where the Fortress was sometimes displaying it's contents as black Fixed an issue where Secret Store discovery notifications were not always displaying Fixed an issue that prevented the appearance of Kairos in battle Fixed an issue which caused lag when navigating to the Equipment, Hero, and Garrison menus A notification to open a Rift will no longer sometimes appear to users when joining a guild Improved several dozen bugs and issues related to the tutorial and story experience
    6. Hello from NCSOFT ^^ We've discussed this in previous Dev Updates, but this system will be changed in our upcoming patch to Arena. We understand that the existing system can be easily exploited by intentionally losing matches, which will no longer be the case in the imminent future.
    7. Congratulations on the cheater's occupation of the game

      Sharing this here from another thread. As a part of our policy, we do not comment on individual investigations. However, please be aware that in unique circumstances, we may lock login permissions for an account during an investigation or take other protective measures for the good of the wider player base. That said, any players whom we have confirmed to be cheating will be permanently banned from Aion: Legions of War, and may also be subjected to permanent closure of accounts across all NCSOFT games.We take cheating very seriously, and appreciate your patience and understanding as each investigation takes place.
    8. Hello McBro, As a part of our policy, we do not comment on individual investigations. However, please be aware that in unique circumstances, we may lock login permissions for an account during an investigation or take other protective measures for the good of the wider player base. That said, any players whom we have confirmed to be cheating will be permanently banned from Aion: Legions of War, and may also be subjected to permanent closure of accounts across all NCSOFT games. We take cheating very seriously, and appreciate your patience and understanding as each investigation takes place.
    9. Posted on Behalf of the Aion: Legions of War Development Team Hello everyone! We are hard at work on preparing our next major patch, which will be deployed shortly after the upcoming holiday and will include a major overhaul for Arena. We have also heard your feedback on many issues, including a potential rise in active cheaters, Karios's heroic ring having incorrect primary stat, and some Rift rewards not being able to be claimed. We are actively working on all of these issues, and have even begun addressing some of them directly. We will have more to share soon after the upcoming Arena Patch is deployed. Until then, we wish you a very happy Thanksgiving, and a great rest of your week!
    10. Patch Notes - November 22

      Improvements Pestilence has joined the battle! Acquire him soon to charge him and his deadly steed into battle The cost to enter a Rift has been reduced for all Rift difficulty levels Opening a level 5 rift will now cost 2 Marchutan's Keys
    11. Posted on Behalf of the Aion: Legions of War Development Team Hello again everyone. We have a longer update today than in our previous update, since we’ve been examining the list of issues provided to us from the Community very intensely. While many of these concerns will take some time to address, we wanted to first discuss with you the changes we are hoping to make as soon as possible. Arena Changes In the coming weeks, we will be implementing a suite of changes to the Arena which we’ve been hard at work on. These changes will optimize the Arena experience to shorten time between matches, as well as modify the matchmaking and points systems which have led to several exploits and suboptimal strategies being deployed by some players. It is important to us to ensure the Arena is a fun location for experienced players to enjoy Aion: Legions of War, and we believe these changes will make the Arena more fair, engaging, and streamlined for all users. Rift Stones Hello commanders, this is Kim in charge of the Rift Development Team. We’ve observed the feedback that players aren’t getting the Rift Stones they need in order to compete in the Rifts which they would like to play. This is especially the case for more veteran players. Our initial goal was to make Rift 4 and 5 take around two days to complete, but the dedication of certain guilds surpassed our expectations. So with the upcoming Patch 1.5, we will ensure that all players can enter a rift of any difficulty by completing their daily quests by reducing the costs of entering a new Rift. We hope this is a welcome change! Inventory We also hear your feedback that inventory is an area where we can make much improvement. In the short-term, we intend to implement the highly-requested inventory count display within the equipment menu to ensure all players can always have a clear idea of how much space they have remaining. Another area of valuable feedback pertained to Blitzing. Currently, if a player completes an equipment dungeon via Blitz while their inventory is full, they do not receive any rewards. This can be an extremely negative experience when the Blitz count is very high, and we appreciate you bringing it to our attention. To address this, we will soon be implementing an alert to Blitz mode to ensure players do not enter Blitz with full inventories unless they choose to do so. There are other areas we can improve inventory concerns, so we would deeply appreciate your continued detailed feedback on the struggles you encounter, so that we can ensure ideal solutions for the game. Rift 4 Rewards Finally, we recently heard feedback around Rift 4 Rewards which we are interested in hearing more perspective on. Specifically, we are observing players share that the rewards from Rift 4 are not adequate when compared to the rewards of Rift 3. Approximately a month ago, we significantly decreased the difficulty of Rift 4 because we also agreed it was too difficult. However, the rewards you receive from Rift 4 are equivalent to Rift 3 at a single lower Grade, which we now believe feels to be in a good place. We would love to hear more thoughts regarding Rift 3 vs Rift 4 rewards. Please leave your thoughts and comments in the feedback section below, and thank you for passion for helping us make Aion: Legions of War the best it can be!
    12. Patch Notes - November 12

      Updates FATE Quests have been added for Avarus, Praedo, Mopuku, Codelia, Maximus, and Charlotte! Further reduced Fortress / Battle Loading Times Bugfixes Fixed an issue which was causing data downloads to become stuck at 30% when a user enters the Event Hub after a battle Fixed an issue where certain items were being shown as already purchased within the Secret Shop Fixed an issue where players were sometimes unable to leave their guilds Fixed a problem with valor costs within the Arcade Arena
    13. Posted on Behalf of the Aion: Legions of War Development Team Hello Commanders, We have a short update today because we are hard at work polishing the changes from Patch 1.4, and planning for our next updates. We wanted to briefly share details on that with you. Patch 1.4 We wanted to apologize for the sub-optimal experience many users encountered with Patch 1.4, and we will work hard to ensure that future patches have a smoother experience. We also wanted to apologize for lack of sufficient notice with the transition to 64-bit support. Providing an earlier notice could have ensured our passionate players on older devices and/or emulators had time to ensure an uninterrupted experience, which we regret wasn’t the case. Upcoming Work Before Patch 1.4 was even deployed, we had begun work on changes to the Arena points system. We would like to address the player concerns about how the current points system could be significantly improved, and are hoping to have changes to this deployed in the near future. This work also includes further optimization, and some other basic improvements to the Arena experience to make this area of the game more fun. In addition, several new 3-star and 5-star heroes are joining the battlefield, some of which will address player concerns around the strength of certain mechanics, such as resurrect and immortal. We have also been comprehensively reviewing a large list of feedback which was collected by our Community Management team, some of which we have discussed in previous updates, and we look forward to speaking of our plans on several of these soon. Thank you for your continued support of Aion: Legions of War, and we’ll talk again soon!
    14. Watching the slaughter of friends and family does not often instill a sense of calm. Yet, Kairos was sure he sensed that specific emotion overtaking his mind... alongside another one less familiar. Not rage. Not fear. Not anger. Those had been present at first, but now... a distinct calm was all he seemed to sense alongside this rapidly growing sense of ... His pondering was cut short as a warrior careened into view at the end of the dark, sand-blasted alley that was Kairos' hiding place. A gleaming blade of war raised in one hand, the armored soldier of Elyos bore down on Kairos to deliver death to the unsuspecting Asmodian. Kairos fell to the ground - rolling - in an attempt to escape the falling blade, but not before its cold edge met the flesh of his back, spraying blood onto the walls. As his roll completed, Kairos found himself coming easily to his feet despite the wound. He used the opportunity to fall back into the chaos of the streets, where he disappeared. But only for a moment. As Kairos stepped into the whirlwind of death and blood, the feeling which had been lurking outside his senses exploded into awareness as a raw, strength of blood-lust. Completely overtaken by its allure, and his newfound confidence, he glanced back to the blood-stained alley to see the Elyos soldier exiting from the shadows. As easily as a mother sets her child down to sleep, Kairos sent the soldier to his grave. Turning then towards the ravaged city, he began to walk it streets with his small homemade blade, delivering death unseen to his many foes, growing stronger all the way. Description Kairos is a mobile, high-damage assassin who can periodically cloak and becomes infused with power whenever he is critically wounded. His ability to unleash one kill after another is uniquely applicable to the arena, where he can operate as a true force of devastating lethality. Kairos also combos well with heroes such as Koyuki, Lemay and Odium, who can capitalize on the periodic knockdowns which Kairos brings to the team as well as provide other benefits. Hero Abilities Basic Attack: Sword of Pursuit Kairos' basic deals PHY damage, and applies Poison on-hit. Poison can stack up to 3 times; each stack deals 500% PHY damage over 30 seconds, and decreases PHY defense by 30% while active. Cooldown: 3.5s Range: 7m ___________ Special: Blades of Contempt Kairos deals damage in a circle around him, dealing heavy damage and afflicting opponents with Knockdown and Poison. At higher levels, this ability also blocks resurrect. Cooldown: N/A, 100% SP Range: 10m Circle ___________ Condition: Deadly Affairs (Fire/Water) / Servant of Fear (Wood/Light/Dark) When Kairos's HP reaches 50% or less, Kairos enters stealth for 10 seconds and becomes immune to taunt. He then rushes his target, dealing immense PHY damage, and bonus damage to enemies affected by poison. Servant of fear will have the same effects, while also inflicting the target with Terror for 30 seconds. Cooldown: 30s Range: Unlimited ___________ Counter: Blades of Chaos When poison has been stacked 3 times on an enemy, Kairos strikes the opponent with Blades of Chaos for heavy PHY damage. Cooldown: 30s Range: Unlimited ___________ Divine Skill Ability: Settled Score Kairos deals massive damage to a single target, with bonus damage to enemies affected by poison. Settled score re-casts upon eliminating an enemy, and at higher levels, becomes unavoidable while granting damage immunity. Cast Time: 10.5 seconds ___________ Look forward to acquiring Kairos this week to bring death and bloodshed to your foes in the Arena!
    15. Patch Notes - October 24, 2019

      Bug Fixes Changed Halloween Event coin drops to activate Fixed a problem where heroes with Halloween costumes weren’t being properly displayed Fixed a bug where Astria didn’t use her basic attack if she’s used as a sidekick

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