Posted October 2 Greetings Commanders! It has recently come to our attention that there have been players exhibiting inappropriate behavior within the competitive ‘Challenge’ section of the Arena, where player-vs-player battles take place. Specifically, we have observed accounts intentionally lowering their Arena ranking specifically to undermine the ability of other players to compete within the arena. While we understand that in some cases, it can be strategic to temporarily lower ones’ rank, doing so for the purpose of lowering another player’s rank is not acceptable.* The Aion: Legions of War Rules of Conduct states players must “respect the rights of others... to play and enjoy the game”. Therein, this behavior will not be tolerated, and we will take action against accounts which we find engaging in any behaviors which violate the Aion Rules of Conduct. To players who may have been unaware of the consequences of their actions, we are issuing this statement to provide fair warning, and to make clear what is acceptable and unacceptable behavior within Aion: Legions of War. Any accounts which engage in matchfixing, or other flagrant unsportsmanlike behavior which undermines others' ability to enjoy the game will be subject to punitive measures, up to and including the permanent closure of their account(s). *We have edited the contents of paragraph 2 based upon feedback to provide a clearer description of the behavior in question. -1 Share this post Link to post Share on other sites
Posted October 2 (edited) Greeting NC_Kibbelz and Devs! This post is rather misleading. The Arena system overall is BROKEN (will keep repeating this point), but this issue shows how BROKE the revenge system is (if that is really the issue). many times in the past, members from guilds Fregion/Darkness/LogHorizon reported this issue, suggested that a revenge be worth the same amount of points as the points lost. this would negate the sniping effect but this has never been implemented, and it seems the Devs refuse to acknowledge the issue. as such, players play the system that is currently BROKEN to maximize the outcome. What this post looks like is a certain group of people is unhappy with how they rank at the end of the season in arena and are complaining and saying people are cheating and screwing them out of gems. if this is the only reason they gave that people are dropping rank to snipe them on final day, then they need to review how this game works. its called STRATEGY and the normal STRATEGY is to find the holes in the system and use them to your advantage. Sniping top players in arena is a normal occurrence. people build alt accounts to do it even (some of my friends know what i am talking about from previous experience) but they still come on top, so why cant they? they lack STRATEGY and maybe because the arena system is BROKEN. "When you point on finger, there are three fingers pointing back to you." Best, TheReal Edited October 2 by TheReal#8235 1 Share this post Link to post Share on other sites
Posted October 3 (edited) I appreciate that this post is an attempt to clarify a rule in our Rules of Conduct, specifically pertaining to unacceptable arena behavior. While I do not “exploit” the arena system, I think the type of arena behavior mentioned is permitted by a design flaw that should be reviewed by the Dev Team. Like many top arena players, my fellow top rank guildies and I personally find it to be distasteful when we are on the receiving end of persistent point snipers, but we understand unfortunately it comes with the territory of being a ranked arena player as the system allowed for this to happen. It is immensely discouraging to see that the game wants to take a punitive stance against its players, who are playing within the faulty arena framework, for farming points from top players when the game should be really focusing on remedying the underlying problem. Naturally, most systems will have its loopholes and limitations, but if it technically allows any player to so easily sabotage another player’s earnest effort, that’s sounds like a fundamental deficiency in the game’s arena mechanics that requires the Dev Team’s genuine efforts to rectify if not overhaul. I think one of the main flaws in the current arena system has to do with the revenge cycle. Upon a successful revenge, the opponent has another opportunity to win points from the defending player. For example, a low rank player successfully wins a match against Rank 1 in the arena and is awarded 100 points. When Rank 1 looks at the defeat in the defense log, the initial reaction is, “I NEED TO WIN MY POINTS BACK!” only to be sadly reminded by doing so would give the opponent a second chance to win another 100 points. Rank 1 concedes that he would have to forfeit that revenge because he CAN win back 1 point only to lose another 100, which would be counterproductive to guarding his arena rank. There has been vocal players suggesting a zero-sum game for the revenge system, which in theory seems like a great idea to let a top ranked player win back all points lost, however this may have an overall dampening effect deterring lower rank players from challenging a higher rank knowing most likely all the points won will be returned upon a successful revenge. Edited October 3 by Frostnova#1463 4 Share this post Link to post Share on other sites
Posted October 3 Thank you for the very constructive feedback and attitude Frostnova. We will ensure that these details, and the fact that they have elsewhere received wide support for numerous players, are brought to the awareness of the development team. 0 Share this post Link to post Share on other sites
Posted October 3 Interesting, NCSOFT, I would not even say anything about lowering scores, for right now its the only way I can possibly get back to Platinum to farm points. Why would one want to go back to platinum? Well simply put, all the players above that height seemed to have all lucked out on Odium. When he drops out of hidden guess what he disables a key game functionality called HIDDEN. Your team is wiped immediately if you don't have an immortal. Now there is a strategy to deal with him, for example, my Furvus (blocked), My Apollo (blocked), My Light and Water Leah(blocked), my Viper well-timed divine, yup blocked. 3/4 of the strats to stop that Overcharged hero with silence, stun, AOE all in one package monster (blocked). Yet he runs around and I bet if you check the stats of terrible wipes and murders. The number one culprit is ODIUM. So why would anyone not want to lower their team to have a fighting chance in the lower ends? HIDDEN is none functional against one hit wipes, and unless you have an immortal hero its game over. So now my hero tab is full of upcoming people I am trying to level due to all my main PVP heroes blocked all at once. 0 Share this post Link to post Share on other sites
Posted October 3 this is exactly what happened with Candor. Candor had unavoidable on his primary skill. he would come out of hidden and knock everyone down and dealing damage. then the players complained because they didnt have Candor and cant beat him. so Dev removes the unavoidable from Candor skill and gave it to Odium. this comes from the Devs changing hero mechanics and creating instability in the game play. Atleast with Candor, you can still interrupt his primary skill. timing is everything. with Odium, its not as simple. 1 Share this post Link to post Share on other sites
Posted October 3 For the purpose of the "event" where 60k Points (160 wins) you have to make, it is zero fun to fight in top 50. Why? because everyone in TOP 50 has an Tartarus and/or an Candor (others were banned).... Every battle costs 3 minutes of your lifetime, because the massive tankines of Tanks and Gladiators in addition with an support like Charlotte raises the survivability of those heroes to a maxiumum..... It is much easier for the event to drop your defences and to drop to a "easy" lvl just to make the points in a battle which lasts 10 seconds... If there would be ANY BALANCE in the heroes and/or in the equipement, i believe the community would be much happier and no one would drop in ranks If You create an Event which makes possible to drop in PVP rank and to play the Event in "easy" mode, don't make players responsible for your own mismanagement. Editing a paragraph is not an optimisation of the game. 0 Share this post Link to post Share on other sites
Posted October 19 (edited) I think the real problem comes from the development and operation teams themselves. The way you think and solve problems is keen to put the blame on your customers. If your design doesn't allow this, do you still feel that there is such a problem? The game has been released for 2.5 years and you can no longer define it with inexperience. You should really reflect on yourself. Why can't the current location provide a stable app to satisfy most players? When you want to publish this kind of article in the future, it's better to think about it for yourself. Ask your customers that you also have to provide equivalent services. Finally, I would like to say that this is caused by the defect of your mechanism design. Please manage your own game rules and make your own game design. Don't always blame your customers Edited October 19 by AssaultLegion#7254 0 Share this post Link to post Share on other sites
Posted October 19 Correct the text above: The game has been released for 2.5 years and you can no longer define it with inexperience. You should really reflect on yourself. Why can't we provide a stable app so far, which can satisfy most players? 1 Share this post Link to post Share on other sites
Competitive Arena Conduct
By NC_Kibbelz, in News & Announcements